January 16, 2010

Surviving in the Cruel, Unforgiving World

This talk about my NetHack-playing AI was very informal and impromptu. I blathered on about TAEB's design, mostly about making proper use of object-oriented design, while TAEB played NetHack on the projector. If I give this talk again I will definitely write slides because there is a lot of good design in TAEB. Without slides I think it bored the people who didn't know much about NetHack. On the other hand, it enchanted those who did.

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