The Evolution of Path::Dispatcher
A new-and-improved version of my YAPC::NA talk directly below. This talk has become a case study in Moosey design, describing how the needs of Path::Dispatcher's users have influenced its evolution. Too many talks present a topic as though the solution sprung fully-formed from the designer's brain in an instant, ignoring the interesting details of how a system is improved over time. Maybe next conference I'll present The Evolution of "The Evolution of Path::Dispatcher", a talk on how to evolve talks after presenting them. :)
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